Tag Archives: Industrial Switching Layout

Operations on a Maintenance Centre Layout (Part 7 – Op till you Drop)

Welcome to the final instalment of the Operations on a Maintenance Centre Layout series. In this post, we’ll run through the game using the layout as the game board, the train sets as the pieces and using the cards offered in the last post as the modifiers and randomisers for the game. Let’s begin.

Setting Up

If you have not already read through the series, I suggest that you do so, You really need to have the background and knowledge of the previous posts to make the most sense of this. Still, it’s your electrons, so let’s get started on operating the layout as Rob Chant has envisioned for Aaron.

Please keep in mind that the following four steps (which are all paperwork related) can be done well before your next operating session once you have your train sets built, and the paperwork bundled together (as I posted in part 4). Now you see why I say you need to read all the previous parts to simplify this final post.

Step 1 – Set up your train sets

As we’ve already discussed a train set consists of a locomotive, a cab car and one or more trailer cars. This is the smallest (whole piece) in the game. Each train set needs to be stabled on the layout. Where it is doesn’t matter, it must be on the modelled section of the layout to matter at the start of the operating session.

Step 2 – Set up your train set paperwork

Using a train set holder (see part 4 for more information), that contains the basic set data, match your locomotive cards, cab car cards and trailer car cards to the locomotive and cars in each train set. Once this is completed you can now determine the state of the train set before the start of the running day in step 3 below.

Step 3 – Using dice for randomness

Each train set has to be cleared before leaving the yard for the mainline. This requires a dice roll (I’ve referenced this in Part 4) which I’ve decided can be a 6-sided dice. Keep in mind that if you’ve skipped the previous parts, what we’re doing is looking for switching opportunities (that is operations) within and without the yard. The dice assists in allowing chance to determine what train set is fit to run out of the yard, and what needs servicing or maintenance.

Step 4 – Consulting the card packs

With the die cast for each train set you now work through the results of the die roll to see whether the train set runs out as expected (which should be the bulk of outcomes), or maintenance on a loco, car or set is required.

Where a loco, car or set requires servicing, you consult the specified card set and follow the advice thereon. (Part 5 contains the downloads that allow you to print the cards in PDF format)

Minor delay cards mean just that. A set may not be clean and ready to run out. Or lights might not be functioning on a car in the train set. Sometimes no fault is found by our maintenance and train staff (represented by the die roll). I’ve skewed almost 43% of the cards toward this outcome because it is quite common that while a fault is reported by the train crew during use, maintenance staff either clear it on first touch or the fault has cleared by the time they get to it.

Medium delay cards work in the same manner, as do the major delay cards. The difference with these two card packs is that they provide for switching operations of “spare” cars and locos between sets, and require in some cases that cars and locos be moved to a higher level maintenance centre (for resolution of the problems) and thus you now have switching moves to complete.

Step 5 – Generating a switchlist

I suggest using a switch list as it allows me to enjoy the switching without the headache of remembering what goes where (click this link for an example I built using Excel in a new tab). You can keep it super simple and write everything you need to do using a pad of paper and a pen or pencil. Whatever floats your boat.

Once you understand what you need to do from the switchlist, it is time to get playing (or switching if you prefer). Among the things that you may need to do to train sets on the layout could include:

  • Moving train sets to service tracks,
  • Cutting locomotives off train sets and replacing them with another loco, or
  • Cutting a car, or cars out of a train set and moving them to maintenance tracks, before cutting a replacement car or cars into the train set, and clearing it for service (to staging),
  • Moving trains sets from service tracks to storage tracks when ready for service,
  • Building trains to be moved to upstream maintenance centres, and finally
  • Moving trains (of cars, of locos, or mixed consists) off the layout to those service centres.

After your first operating session, you will also be receiving cars and locos back after they’ve been fixed by the upstream maintenance centres (staging). These will require switching to either storage roads or into train set consists. And so the operations will go from there onward.

Final Thoughts

For small layouts built around maintenance centres, the hope of long term use and enjoyment at home or for exhibition use requires an easy means to make the layout work for you. Through the use of switching activities, randomness and an adversary (as mentioned in a previous post)  you may find that you have more than enough to keep your interest using my method here.

I hope that you’ve found this series of benefit to you and your layout. Perhaps you can adapt what I’ve described to your own use and situation. Perhaps you can use it as is. If it gets you thinking about how you can use a system like this to improve your small layout operation then I’m a happy man. Let me know in the comments or on Facebook (link at the bottom of the page) how you have put it to use.

Till next post.

Resources

Where to buy stuff:

Australia:

Overseas:

  • Head your Office Depot (or similar retailer)

The series so far:

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways:

Advertisement

Operations on a Maintenance Centre Layout (Part 6 – Service Patterns & Impacts)

Before we dive into playing the game, I need to make sure I’ve not proceeded on assumed knowledge. That is, assuming that what I  know – you know. Let’s follow that thought down the rabbit hole.


Understanding Service Patterns

Passenger operations (from a depot perspective) are not regularly discussed in the modelling media, which is a crying shame. And rarely does anyone write about modern-day commuter operations in-depth in a way that would help modellers understand the operation. And that’s an even bigger shame because there is a whole realm of modelling operations that modellers are missing out on.

In this post, I want to start discussing how things are where I work, from a higher level operations point of view. In this pre-game post I’ll be covering three major topics:

  1. service patterns, covering the different times and traffic patterns during
    • morning run-out,
    • morning peak,
    • inter-peak,
    • afternoon peak,
    • evening,
    • evening run-in, and
    • overnight services
  2. how operations staff (drivers, conductors, etc) report and deal with issues, and
  3. how service patterns affect the maintenance side of operations (locally and upstream).

Once we’ve covered this the situation cards and overall game-play will make a lot more sense. And most importantly we’ll all be on the same page (or card).


Understanding Service Patterns

If you can get them, commuter system timetables tell us a lot about how a system operates. Primarily they give us the number of how many services run at certain times of the day, known as headway. Headway is the time between passenger services. Non-peak services operate with greater headways than do those services running during peak times. In our case (at work) we have the following general time frames. It should be noted that from Sunday through Thursday we do not run services throughout the night. These are exclusively for Friday and Saturday nights when the party animals come out (well they do now after two years of COVID-19). Services local to you will likely be different in their operating patterns, so a little research will be needed to understand how your prototype operates.

How our timetables are set out

Our timetables are built around four distinct service day patterns:

  1. Monday to Thursday,
  2. Friday,
  3. Saturday, and
  4. Sunday

Each requires a different operating pattern and time spread. For our operators (we have a driver-only operation), day’s start one day and finish in the morning of the following day. So you’ll note that times exceed what would be considered normal 24:00 hours. 25:00 hours means 01:00 the following morning and so on.

Services for operators run in only two directions: UP or DOWN.

In your jurisdiction, they may be EAST and WEST, or NORTH and SOUTH or another combination of these. In the UK (where we took our ideas from) services are also UP and DOWN.

Let’s dive in and understand what each one means for you as a modeller.

Morning run-out (05:00 – 07:00)

With no services running overnight the early morning period is about getting services out from the depot to do two things:

  1. getting the first service from the depot to the end of each line served such that they are ready to run the first full (end-to-end) service, and
  2. establishing the pre-peak morning headways.

Starting headways are 20-minutes, and are down to 10-minutes by 07:00.

Morning peak (07:00 – 10:00)

From the end of the pre-peak period services begin to surge out of the depot. Headways come down from 10 minutes to as little as 5 minutes. After about 10:00 AM those 5-minute headways begin to extend. With sets coming in off the road and back to the depot our headways double during the morning from 5, to 7, to 8, and finally to 10-minute headways. By the end of the morning peak, only half of those peak services are running. The rest are parked up and snoozing back in the depot.

Inter-peak (10:00 – 16:30)

The inter-peak period keeps the same 10-minute headways that were established during the end of the morning peak. This is usually the most settled period of the day with a little upward blip as people go about their shopping and move around the city for work.

Afternoon peak (16:30 – 19:00)

The afternoon peak is the same as the morning peak, with the exception that people are generally going home instead of coming to work. Train sets that were sitting at the depots begin to surge out once again. Usually cutting in between other services, and so cutting headways from their 10-minute or longer inter-peak times to as little as 5 minutes again. Just as it was in the morning, services begin to lengthen headways toward the end of the evening peak. With the services running in toward depots from their furthest station, some running in-service, others running as out of service express movements. Usually, by the 19:00 hour mark, we are out to 12-minute headways.

Early to Late Evening (19:00 – 22:00)

The bulk of peak services have gone from the rails by 19:00 hours, not all, however. Services continue to run into the depot, at a slower pace than earlier, until almost doubling the headway from 12 to 20-minute headways by 22:00 hours.

Night to Final Run-In (22:00 – 25:00)

Services from the beginning of this period to its end remain at or near the 20-minute headway set earlier in the evening. In general, our last two or three services from each end are run-in services and cover a little more than half the stops (since our depot is roughly in the middle of the lines we service). By just after 25:00 hours all train sets are back in the depot and the cleaning staff are going to work, cleaning internally and also sanding our sets overnight. This ensures that they are ready to go for the morning services only four hours later.

Weekend (Saturday & Sunday) Services

In general, Saturday services run an hour longer than normal and come into the depot at around the 26:00 hour mark.

Headways begin at 20 minutes in the morning, dropping to 10-minute headways throughout the day until evening when the timetable moves out to 20-minute headways until the last service at around the 26:00 hour mark on Saturdays. Sunday services have similar headways with the last service finishing at our depot around the 25:00 hour mark.

Overnight (Friday & Saturday) Services

Friday and Saturday all-night services are only on one line for our depot. This is fairly common through most depots in our network. These are primary lines with the highest patronage and assist in getting the night-owls home after their big night out.

Running on 30-minute headways from 01:00 through 05:00 hours (from which time regular services take over) these services remain out on the network until around 07:00 hours and then return to the depot for cleaning and servicing.

Public Holidays

Public Holidays are treated as Saturday timetables. The differences are that all services end one hour earlier and that there are no all-night services.


How operators deal with on-road issues

For our operations’ staff all technical and mechanical (train set) issues are reported in one of two ways:

  1. To the depot starters (before leaving the depot) during crew preparation and testing, or
  2. To the Operations Centre or OC (after leaving the depot).

In situation one, the set is failed by the crew, a replacement set is assigned to the crew, and the testing regime begins again. Once the set is tested and found fit for service it leaves the depot. Failed sets are assigned to the maintenance staff for rectification and eventually released for service.

In situation two, faults on any set become a problem for the OC. They assist in troubleshooting and fault clearance. If the fault cannot be cleared, but the set is movable, we get to the next platform, alight all passengers, and the train set is returned out of service to the depot for further attention.

Major issues require higher levels of assistance, and it is here that the heavy trucks and technical support crews come into play. They provide the first response mechanical and technical support to get sets moveable and recovered to a safe, off the mainline, location. Often these incidents cause delays (from normally timetabled services), diversions and or short running (where services are rerouted or run a shorter shuttle service) to the platform nearest the failed set. In some instances another train set is brought up to propel or pull the failed set to a safe location for stabling, or to get it back to the depot.


How service patterns affect maintenance staff

Our primary maintenance crew are scheduled for day shifts. This is when the most mechanical and technical service happens. You’ll need to do some research as I’m sure that your prototype will do things differently.

Late evening to overnight (our maintenance staff work 12-hour shifts) see our roving crews going to outlying depots to perform maintenance work on reported failed sets to prepare them for service the next day.
Generally, the maintenance staff do the most work during day shift hours. This is because the depot is generally empty, so moving train sets, and single cars around is much easier, Something to think on when you are planning your own operations. After hours with train sets coming backing into the depot, switching/shunting space rapidly runs out. Evening work is relegated to those maintenance shed roads, already filled with cars and sets switched/shunted their from earlier in the day, or assigned to one of the said tracks when the crew car it in at the end of their run. We find little switching/shunting is done for maintenance after hours.


Takeaway

I hope that I’ve been able to give you a high-level overview of the operations with which I am familiar. It is important (I feel) that you understand how things work before we dig into the game. Context is key in my mind so understanding how things work gives you the context for getting the most from the gameplay.

I promised that this post would be published last weekend, for which I apologise. Life does get in the way and my life is not exempt from little issues that cause big delays. Roster changes and family stuff has to take precedence. So thanks for being as kind and understanding as you are.

I’ve begun working on the final post in this series (playing the game) and I aim to have that completed in the next week or so. So keep an eye out for that.

Till next time

Andrew


Resources

This series so far:

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways by:

    • Commenting on this post (I read and answer each one)
    • Sending me a note using our About page (email)
    • Connecting with us on Facebook at Andrew’s Trains

Operations on a Maintenance Centre Layout (Part 5 – Downloads)

In my last post – Operations on a Maintenance Centre Layout (Part 4 – Setting Up) – I promised you a set of downloads for the operation of a layout similar to Aaron Riley’s Metra Layout. Here they are.


Notes on the downloads

The downloads I’ve provided allow you to begin operating a passenger running depot layout, like Aaron Riley’s, using locomotive, passenger car and situation cards. We’ve been working toward this over the previous four posts. Now it’s time to download and get printing.

1 – Word Files

The passenger car and locomotive cards are in MS Word (*.docx) format. I’ve used the document header and footer to add two texts:

  1. “<Name of Your RR>”, and
  2. “Railroad Footer Here”

Both of these can be modified or deleted by double-clicking on the text. Then over-typing with the name of your layout or railroad, and a form footer text if you so desire.

2 – Excel File (database)

The database file is a multitab Excel file  (*.xlsx).

All you need to do is remove my test data and input your own into the spreadsheet.

3 – Creating the cards

You have options here. You can:

  1. print a bunch of blank passenger car and locomotive cards, and hand-write or type in (if you own a typewriter) the details.
  2. link to the supplied MS Excel file, or one of your own, and
    • from within MS Word, add the specific spreadsheet tab as a data source,
    • add the merge fields in the spaces provided on the cards (the names on the cards are the same as the merge field name for simplicity), and
    • complete a mail merge, and
      • export to a new document, save it as a PDF and print to Index Cards, or
      • Print directly to an installed PDF printer (such as Bullzip for Windows).

How you proceed will depend on what you have available to you.

Please note that if you are using software other than the MS products mentioned I have no idea how they work, but I assume they are similar in set-up.

4 – Situation Cards

I’ve pre-printed the situation cards for you in PDF format to standard 3.5″ x 5″ index cards.

In my tests they’ve printed perfectly on my printer (a black and white Fuki Xerox laser) without issue. My printer will not duplex print the index cards, which is a pain, but something I can live with.

Some legalese I have to mention

1 – No Warranty implied

  1. These MS Word and Excel files are provided “as is”.
  2. No support is offered, nor is any warranty implied by providing them to you.

2 – Ownership

  1. Word and Excel Files
    • The content and design of the word files are released openly.
    • The spreadsheet similarly is provided openly.
    • No copyright is implied, although attribution would be nice if you modify and share the files
  2. Situation Card PDFs
    • The content of the situation cards are copyright Ian Andrew Martin © 2021
    • You are granted a personal use license to use for personal use only
    • They may not be reproduced for sale, whether whole or in part without entering into an arrangement with me, their author.

3 – File Safety

  1. All files were virus-free when uploaded.
  2. I strongly urge you to run local checks after download to make sure that they still are.
  3. Please note that I take no responsibility for loss or damage to your system from downloading the files provided. You should be running the appropriate AV software and you should check the individual files with that software before opening the files locally on your PC.

The download

I tried creating a single ZIP file, but WordPress doesn’t allow that. So instead I’ve added individual file links for you to download.

  1. Andrew’s HVL Passenger & Locomotive Card Database
  2. Index Card (3×5 inch)_Locomotive Card_Andrew Martin_Published (V 1.0)
  3. Index Card (3×5 inch)_Passenger Car Card_Andrew Martin_Published (V 1.0)
  4. Index Card (3×5 inch)_Situation Card_Andrew Martin_Published (V 1.0)

In the next post

Next time, before we dive into playing the game, I need to make sure I’ve not proceeded on assumed knowledge. That is, something I know, and think you know. So I’ll be discussing how things work where I am from a higher level operations point of view.

I’ll be covering the service patterns, (morning run-out, morning peak, inter-peak, afternoon peak, evening, evening run-in, and overnight services) and how these patterns affect operations for operations staff (drivers, conductors, etc) and on the maintenance side (mechanics, etc.). Once you understand this I think the situation cards and the overall game-play will make a lot more sense. And most importantly we’ll be working from the same understanding.

I hope you’ve enjoyed the series so far, I know I have. Till the next post.

Andrew


Resources

This series so far:

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways by:

    • Commenting on this post (I read and answer each one)
    • Sending me a note using our About page (email)
    • Connecting with us on Facebook at Andrew’s Trains

Operations on a Maintenance Centre Layout (Part 4 – Setting Up)

This is the fourth post in a series on designing operations for a small maintenance centre layout. It started with a post on Aaron Riley’s Metra service centre layout.  That layout crystallised a lot of my thinking on how I wanted to operate an upcoming layout design for a maintenance centre. In this post I’ll be taking what’s been covered over the last three posts to build a simple and reliable passenger-focused operations system to suit a running depot; that is, a layout that is focused on getting train sets out the gate and onto timetabled services. If you’ve not read the previous posts, I suggest you do so before tackling this one; I promise it will help. (They’re all linked in the resources section below.)


Ops for a passenger maintenance centre

For the small layout builder and operator, the operating system should allow you to focus on switching, not on paperwork unless that is your thing. Ideally, the K.I.S.S. principle should be your design goal. I am not anti-paperwork, far from it. On a layout, it can assist you to ensure that everything gets serviced and checked on a regular basis. Whatever system you use or devise should meet your needs.

For layouts such as Aaron has built from a Rob Chant design, your operating system has to focus on generating train sets to service the timetable. This means turning out train sets for service at the start of the working day or after the inter-peak period (the time between the end of the morning peak and the beginning of the afternoon/evening peak) to meet the timetable. This means that you have to take into account things such as fixing minor faults, swapping out cars and locomotives to get sets up and running, sending those same cars and locomotives upstream to the higher-level maintenance centres when required for heavier maintenance tasks, receiving them back and creating sets with them upon their return, and finally the internal and external cleaning (presentation) tasks that are required for passenger equipment.

To add uncertainty and an adversary, as discussed in the last post, we need to create situations that require activities to resolve them. There is no way to totally get away from paper to get the system up and running. You can of course go freeform – which is fine. After all, it’s your layout and you do it your way. Since I’m aiming to provide a realistic, easy to set up and use, operating system I’m designating the train set, described in a previous post as “a locomotive and a number of passenger cars” as the object that we are working with. I’ve designed the system based on Aaron’s Metra layout. This system will work for loco-hauled push-pull sets, diesel multiple units (railcars), electric multiple units and trams or trolleys. No matter the number of vehicles per consist, it will work.

The minimum paperwork you’ll need

The three (3) must-have items for our operating system are:

  1. train set holders (these group cars and locomotives),
  2. car and locomotive cards (allow switching to take place), and
  3. situation cards (providing randomness and the adversary)

You can also use switch lists to make keeping track of multi-day operating sessions easier. I find that on small layouts especially, where my operating sessions are short and spread over multiple days (I prefer to operate more often each month, for 30-45 minutes each time), so a switch list allows me to keep track of what switching I have done, and what switching I still need to do, for the session to be complete.

Setting up the operating system

Let’s start by looking at what you’ll need to generate your train sets, car and locomotive cards, and your situation cards.

Supplies you’ll need

To get the system up and going you’re going to need the following materials or something similar that works for you.

  • Bulldog or fold back clips – to create train sets you’ll need something that allows for the easy addition and removal of car, loco and situation cards. The first two can be hung on cup hooks, nails or screw heads, the last is fancier, they are magnetic which is cool but not required.
  • Index cards (or pre-printed car and locomotive cards) – the 3″ x 5″ ( 127 x 76mm) index card is ideal for a low-cost approach to starting in car cards. Available J Burrows Blank Index Cardsin packs of 100 (at least here in Australia) they can be used whole or cut in half to make your car, locomotive and situation cards. If you have the option (I don’t) I’d suggest using white for cars, blue for locomotives, and red (really pink) for situation cards.
  • A multi-sided dice of your choice; this gives us our randomness.  Any dice with 6 or more sides should do. If you have gaming dice on hand try a 12 or 20 sided one (you’ll just need to adjust the levels of randomness below depending on the number of faces of the dice).
  • Bill Boxes – these are used to hold individual car and locomotive cards. You’ll need one box or holder for each of your maintenance Bill Boxes (5 holder version)tracks. The ones shown here have 5 holders, you can get 3 holder versions or make your own simply enough to whatever size you need. Alternatively, use bull clips or fold-back clips hanging on a nail or screw head.

Setting up your ‘Train Sets’

How many train sets you have on your layout is a matter of linear space. That is, each train set requires so much linear length. The total linear storage capacity of your layout sidings, divided by the set’s linear length gives you the number of sets you can have at ‘maximum’ capacity (in whole numbers). In Aaron’s case, I’m guessing the most train sets he can stable on his layout would be between 5 and 7. With each of the bi-level sets containing  3 cars (1 cab car + 2 trailer cars) and a locomotive (click the image below).

Gallery Type Bi-Level Passenger Car for METRA, delivered by Nippon Sharyo of Japan, from 2002-2008 (Image Credit: Nippon Sharyo, LTD)

Once you know how many train sets your layout can handle at maximum capacity (think overnight storage), you need to create a ‘train set’ by using a bulldog or fold-back clip for each one. Each clip should have a sticky label, or a Printed (Dymo style) label applied denoting the set A Dymo Label Makernumber; for example Set 094, or Set 103.  The numbering of train sets depends on the railroad. I’ve looked for information about the set numbers used by Metra sets but could find no information about that on any of the railfan or official sites. Being that this is your layout, you get to decide what each set number will be.

Pick a numbering scheme, starting with a number and then randomly assigning numbers to your set, unless you know what the set numbers are. In which case I’d be interested in knowing them.

Setting up car & locomotive cards

Car and Locomotive cards represent (in paper form) the passenger cars and the locomotives available on your layout. They allow you to:

  • track the whereabouts of passenger cars and locomotives while on and off the layout (in staging), and
  • provide a means to assign cars and locomotives to train sets

The cards give basic information about each passenger car and locomotive. How much information you put on each card is up to you. I suggest that the following is the minimum information you provide for passenger cars:

  • Railroad Name (Metra in Aaron’s case)
  • Car Class (Bi-Level) Commuter Car
  • Car Type (Cab, or Trailer)
  • Car Number
  • Any additional information that you want to put on your car cards

For locomotives, the following should be the minimum information you provide:

  • Number: (example 100)
  • Railroad: (Metra in Aaron’s case)
  • Builder: (example EMD)
  • Model: (example F40PH-3)
  • DCC Address: (if applicable)
  • Notes: additional information that you want to put on your car cards

Later this week I’ll share my Index card sized Car and Locomotive Cards (in Word format) for those of you interested in printing your own. I’ll post when I have a link available for them. The need a little clean up from the rough versions I’ve been using. Those shown in the images above are available from Micromark. I’ll link to them in the resources section below.

Situation Dice or  Dice and Cards

A dice, or a dice and situation cards, provide the uncertainty and the adversary in our operations game. I see the system working in two ways: using a single dice to determine the train set readiness, or using the dice and situation cards to do the same.

Dice Only

On your roll of the six-sided dice a:

  1. means the set is good to go into service
  2. means the set requires cleaning before release
  3. means the set or locomotive requires sanding/refuelling (your choice which one and where it goes on the layout)
  4. a car or locomotive requires (local) minor maintenance (you choose which it is and where it goes on the layout)
  5. a car requires upstream (off-layout) maintenance  (you choose which one in the train set and where it goes on the layout)
  6. a locomotive requires upstream (off-layout) maintenance

Dice and Situation Cards

Using dice, and situation cards you get more uncertainty, but more direction on how to direct cars and locomotives for service. Here’s how I see that system working.

On your roll of the six-sided dice, a:

  • 1 – means no issues and the train set is ready for service.
  • 2 – means a minor delay for a car (choose from “car” minor delay cards)
  • 3 – means a minor delay for a locomotive (choose from “loco” minor delay cards)
  • 4 – means a mid-level delay for a car (choose from mid-level “car” delay cards)
  • 5 – means a mid-level delay for a locomotive (choose from mid-level “loco” delay cards)
  • 6 – means a major delay for a car or locomotive (choose from major delay cards)

I’ve listed what I think is a realistic number of car cards for each of the packs described here. You can change these as you see fit, and by experience.

The Card Packs

The “Passenger Car” minor delay pack contains the following 40 cards:

  • 5 x Set Cleaning required – 1 hour delay
  • 3 x Set Sanding required – 2 hour delay
  • 17 x No fault found – cleared for service
  • 3 x Minor Maintenance on car 1/2/3 – 1 hour(s) required
  • 3 x Minor Maintenance on car 1/2/3 – 2 hour(s) required
  • 3 x Minor Maintenance on car 1/2/3 – 4 hour(s) required
  • 3 x Minor Maintenance on car 1/2/3 – 8 hour(s) parts required
  • 3 x Minor Maintenance on car 1/2/3 – 16 hour(s) parts required

The “Locomotive” minor delay card pack contains the following 40 cards:

  • 5 x Minor Maintenance Locomotive (Fuel) – 1 Hour(s) required
  • 5 x Minor Maintenance Locomotive (Sand) – 1 Hour(s) required
  • 18 x No fault found – cleared for service
  • 5 x Minor Maintenance on Locomotive – 1 Hour(s) required
  • 3 x Minor Maintenance on Locomotive – 2 Hour(s) required
  • 2 x Minor Maintenance on Locomotive – 4 Hour(s) required
  • 1 x Minor Maintenance on Locomotive – 8 Hour(s) required
  • 1 x Minor Maintenance on Locomotive – 16 Hour(s) required

The combined “Car and Loco” mid-level delay card pack contains the following 50 cards:

  • 15 x Mid-level fault cleared – draw card from “Car Minor Maintenance cards)
  • 15 x Mid-level fault cleared – draw card from “Loco Minor Maintenance cards)
  • 5 x Mid-Level Maintenance on car 1/2/3 – 1 day(s) required
  • 3 x Mid-Level Maintenance on car 1/2/3 – Send upstream 3 day(s) required
  • 2 x Mid-Level Maintenance on car 1/2/3 – Send upstream 5 day(s) required
  • 5 x Mid-Level Maintenance on Locomotive – 1 day(s) required
  • 3 x Mid-Level Maintenance on Locomotive – Send upstream 3 day(s) required
  • 2 x Mid-Level Maintenance on Locomotive – Send upstream 5 day(s) required

The combined “Car and Loco” major delay card pack contains the following 30 cards

  • 10 x Major fault cleared – draw card from mid-level “car” maintenance cards
  • 10 x Major fault cleared – draw card from mid-level “loco” maintenance cards
  • 3 x Major Maintenance on car 1/2/3 – 14 day(s) required
  • 1 x Major Maintenance on car 1/2/3 – 21 day(s) required
  • 1 x Major Overhaul on car 1/2/3 – Send Upstream – 42 day(s) required
  • 3 x Major Maintenance on Locomotive – Send upstream – 14 day(s) required
  • 1 x Major Maintenance on Locomotive – Send upstream – 21 day(s) required
  • 1 x Major Overhaul on Locomotive – Send Upstream – 42 day(s) required

You’ll notice that there are a lot of cards that clear a fault level and direct you back to the previous lower maintenance level. This is quite common in the rail industry. What is reported as a major fault, can often be cleared by the local maintenance team (who’re pretty smart people), which then only requires a mid-level or minor repair to get a car or loco back on the road.

Winding up the post

With the basics of the system in place, and a fair bit of printing to do if you go that route, you can add improvements as you desire:

  • A second roll of the dice for example would allow you to pick the destination track for on-layout maintenance, where that is not stated (such as sanding and refuelling).
  • You could add additional cards which specify which maintenance is to be done, and which track the car or loco is to be sent to.

I’ve kept the system simple initially, to allow growth by the user as they become more familiar with it. And for me, as I develop this for my own purpose.

I think that’s enough for now. I’ve been writing two posts at once this weekend. I’ve had to strip this one down from the monster it was and build the new one up with all of the bits I didn’t keep in this one. Plus cleaning up all of my own car cards, loco cards and freight car cards which I’ll share some time, later on, this week.


What’s in the next post?

This post got away from me. It was so long I was getting lost while writing it.

As I wrote earlier, I’ll put up a late-week post for the word document resources to print car, locomotive and situation cards. Then you can download and print your cards. Next time I’ll walk you through a running session as I would do it on Aaron’s Metra layout.

Till then I’ll remain yours kindly;

Andrew


Resources

Where to buy stuff:

Australia:

Overseas:

  • Head to your Office Depot (or similar big-box retailer)
  • Find a local stationer (they might have quite the range)
  • Micromark’s Car Cards system is quite extensive and you can find out about that here

Setting Up Car Cards for Operation:

Model Railroader series – Basics of car cards and waybills for model railroad operation

The Operations SIG:

Find out more about Metra on Wikipedia

This series so far:

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways:

Part 4 is close: I’m hacking CC & Waybills

I had hoped to have Part 4 of the Operations on a Maintenance Centre Layout (Ops System) completed by the end of October.  Unfortunately, I’ve had to go back a few steps to make things a little simpler. And that takes time.


Hacking Car Cards & Waybills

I’ve been gaming, using a mockup of the operating system. To figure out all of the wrinkles, and the unexpected outcomes, so that you don’t have to. No gaming system is perfect, but I’d like to try and make things work as simply as possible, with the widest scope of operations for a layout like Aaron’s or any maintenance type layout: locomotive, freight or passenger, tram or trolley.

And right now I’m in the process of hacking apart the waybills side of things to make it work. I plan to have the entire post finished on November 8th. Right now the 4th part is quite long. But I’ll get there in the end.

My wife suggested that I publish the whole thing as an e-book. And that may be the best format to cover off all of the topics. I’d be interested to know what you think about that idea! She’s a smart cookie, she is!

To add a little interest, I dropped the resources from part 4 into this post. Take a moment to look around. It will help you in your understanding of the final post.

Till the next post.

Andrew


Resources

Setting Up Car Cards for Operation:

Model Railroader series – Basics of car cards and waybills for model railroad operation

The Operations on a Maintenance Centre Layout series so far:

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways by:

    • Commenting on this post (I read and answer each one)
    • Sending me a note using our About page (email)
    • Connecting with us on Facebook at Andrew’s Trains

An Australian RIP (switching) layout

At the Corio Model Railway show in 2017, I was lucky enough to catch this outstanding Australian switching layout. Owned by Ian Wilson of Ian Wilson Models (which is sadly no longer in business) this layout was simply outstanding. You’ll notice that the layout is completely self-contained, with no off layout cassettes or fiddle-yard.

Despite that, it had all the needs for a working layout including a run-around to allow the single locomotive to serve all facing and trailing sidings.

At 2400mm (8′) long by 600mm (2′) wide, it was a delight to see operate in the flesh. Sadly I was advised today, that the layout is (sigh), no more.

If you have any images of the layout or further information on it, I’d love to know. Please contact me through this site’s contact page (which send me an email), or on the Facebook page with details.

Enjoy the gallery of images.



Resources

  • None in this post

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways:

Evans Hollow layout hits a milestone (been a long time coming)

The Evans Industrial shelfie layout has hit a major milestone! Read on…


A quick heads-up for those of you following along with the slow build of this layout. We’ve hit a major milestone, with the completion of the wiring of the layout underside. No track down at this stage, but that is coming in the next day or so, and aiming to be at the testing stage during the Mothers Day weekend.

(That’s the second week in May if you need reminding like me!)

I’ve completed the wiring to my wiring standards. You can download a copy from this site, just head down to the resources section at the bottom of the page.

Just a couple of notes for those of you wondering:

  • Yes, I love wiring and electrics
  • Yes, the wiring is designed as a modular unit, to facilitate troubleshooting and replacement as necessary over the years
  • Yes, the wiring is extensible, in that this layout will be able to join up with other small layouts  being planned in the future for this series
  • Yes, I had a lot of fun, and a little frustration – more on that in the article that I’ll be publishing in the next week or so – plus there’ll be a video too that I’m working on for the remainder of my vacation – I go back to work Sunday.

Hope that you have been able to get out and also do some modelling, and thanks for continuing to follow along with me. Stay well, stay safe, and stay modelling.

Regards Andrew


Resources

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways:

First mile, last mile railroading – what is it?

So what is it?

First-mile/last-mile railroading, what modellers refer to as customer switching, is the customer end of railroading. That is the setting out and picking up cars from a customer’s premises on the railroad. This can be directly from a customer’s spur, a ramp at the local yard or a team track, off the local mainline.

It is the point at which the customer and the railroad meet. All railroad economics relies on it and always has.  While in the modern era the customer has gotten bigger to take advantage of intermodel and block trains, the underlying forces remain the same. Customer shipping goods. Railroads picking up goods and moving them to their destination. Destination (consignee) receiving and accepting goods.

So why is this important to me?

For you, the small layout builder/operator, the first-mile/last-mile end of the operation is the:

  • simplest to model,
  • easiest to operate, and
  • most interesting to work with for the longer term

Whether you use a ‘tuning fork’, inglenook, supernook, or another layout design element you enjoy, by focusing on the customer end of the operation you make the layout simpler to build, which means getting going faster. You can operate for 10 minutes, 30 minutes or for as long or short as you have the time for. And over the life of the layout (whether that is a few months, or a decade or more), operation varies day to day, session by session, from a well-designed customer operation so that no two sessions are ever the same.

If you’ve been following the blog for a while you’ll know that I enjoy watching Railfan Danny on Youtube. Danny has just released another video, this time a Q&A session. One of those questions was about first-mile/last-mile railroading. I hope you’ll watch the entire video, for those without the time, I’ve linked to the 7:11 mark to watch the section specific to today’s post.

Resources

  • Railfan Danny’s “Railroad Questions Winter 2021”

There are more switching videos over at Danny’s YouTube channel, just follow the link below to go to all the videos with ‘switching’ in the description:

Staying in Contact

Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways:

Every day’s the same, just different

A recent Facebook post in the Micro/Small Model RR Layouts group regarding problems with a member’s switching layout prompted me to write this post.

Here in essence is what was said:

I built a switching layout based on Lance Mindheim’s “One Switch Layout” plan. The first time I ran a switch job it was very absorbing. The second time (different switch list), I realized that I had figured out the “trick”, and it was more tedious than interesting.

Working in the rail industry this is the standard operating procedure. The first time you do a thing is often stressful if not outright terrifying, and then the tedium sets in as you make this just another part of your day. And perhaps, that is the difference between knowledge and understanding.

Most days are going to be the same. You drive a train. You deliver and pick-up. You go back to your starting point and berth the train or hand it over to another crew. And this is a good thing. When things get very different there is a problem and that can ruin your day. Each industry may be simple to switch or there may be gyrations required to get cars fettled into the right spots. You don’t know until you get on-site and check the tasking from the receiver or shipper. Same but different. That’s the nature of the business.

In the same vein, the model should be much the same. Every time you operate the layout, the track and switches won’t change (unless they break). However, with an interesting industry, with more than one spot, nothing will ever be the same twice. This is where the interest comes in for me. It is the troubleshooting required to get a car out of spot 2 of the 3 on the spur, get another car into that spot and work with the industry to get it out that makes it interesting.

So what do we take away from all of this? Tedium is a daily part of any ‘work’ task. Adding interest is the job of the layout designer and builder. Ensuring that you have industries with more than one spot and that at least one of those spots requires a certain car on occasion will ensure that you have operational interest in all of your operating sessions.

Your takeaway

Working with the industry is how you make sure that your layout does not go stale. There are resources available for understanding this concept. I’ve linked to Tony Thompson’s outstanding website (see resources below) for more on ‘Sure Spots’.


Resources

  • Visit Tony Thompson’s excellent website “Modelling the SP” using the link to get to part 1 of 4 on Sure Spots. I’ll quote Tony here on what a Sure Spot is: “The concept of a “sure spot” means a particular point at which a car must be spotted, such as one particular spur, or a particular loading or unloading facility along a spur, or even a particular door at an industry.”

Staying in Contact

Got a comment on this topic? Interested in keeping in touch or discussing posts, pages and ideas?  You can do that in several ways:

Evans Hollow Industrial: Build Update

Yeah. It’s been a while. Don’t worry, it’s me, not you.

So what’s been happening on the layout of late? Not a whole lot to be frank. We’re in the middle of packing prior to a move back to Melbourne (Vic not FLA). As a result I’ve been clearing, cleaning and packing, books, models, tools and so on, while still trying to fit in holiday time and work.

I’ve not been completely idle; just short of available time to write and blog and post stuff. I’ve yet to complete Part 3 – building trestles – but it’s close. For now I’d love to give you a quick update on where I’m up to: putting down cork and track laying.

As shown in previous posts the track outline, feed points, frog wiring and so on is drawn on the foam prior to lifting all of the track and prepping for cork to go down. A couple of weeks ago I got the mainline, and the spur into scrappy’s completed one day. Then sanded the entirety of the laid cork to get it smooth.

Here’s an overview of what that looks like to date:

Click on the image to go full size. The spur into Scrappy (lower right) had two separate heights of cork laid. The higher one for the mainline and the thinner one for the spur itself. They were then sanded (power) to blend them in so that the spur drops from the mainline to the spur height and on the end of the spur I sanded it right down to the foam height as I want to have the track disappear into the scenery here.

You’ll note that I’ve dug the trenches in the foam for the wire-in-tube switching for the turnouts. These will be operated by double pole – double throw switches from beyond the end of the baseboard. These will be wired from under the board and will switch frog polarity also. Some more images of this below:

I’ll sign off for now. I’m expecting an enforced period of recovery later in the week, where I hope to get more work done on the layout. I aim to be at running status before we move in late november so I’d better get my tail in gear.

Later gator

Andrew